This iOS developer position is remote, full-time, and open to applicants anywhere, with a salary of $118,000 per year. The team is looking for someone who has already shipped work to the App Store, not someone still building a first demo project, and who can step into an existing native codebase without a long ramp-up period.
What the Role Involves
The job centers on Swift and the iOS SDK, building features for a native application that a real user base depends on daily. Day-to-day work moves between writing new screens, fixing what breaks, and making existing code faster and more stable.
- Take native iOS features from an initial concept through to a live App Store release
- Wire up screens to backend services and work through the data handling that connects them
- Track down the cause of crashes and slow spots flagged by QA or reported by users, then ship the fix
Most weeks include a mix of new feature work and maintenance on shipped code, since both are treated as equally part of the job rather than maintenance being an afterthought. A feature rarely ships in isolation. It usually touches an existing screen, which means understanding how a change ripples through the rest of the app matters as much as writing the new code itself.
The backend integration work leans heavily on REST APIs, so comfort reading API documentation and handling edge cases in network responses (timeouts, partial data, malformed payloads) is part of the baseline expectation rather than something picked up later. Crash reports and performance regressions are triaged against release notes to determine which change introduced them, then patched and verified before the next build goes out.
Who Fits This Role
Candidates need a bachelor's degree in computer science or a closely related field. A portfolio of iOS applications that have actually gone live on the App Store matters more here than academic projects alone, since it shows the candidate has handled the full release process, not just written working code in isolation.
The experience requirement is 24 months of professional experience building native iOS applications. Someone coming from two years of freelance or agency iOS work, rather than a single in-house team, would still meet this bar as long as the App Store portfolio backs it up. What matters more than where those two years happened is whether the candidate has been responsible for taking a feature from a ticket description through to a shipped release, since that end-to-end ownership is closer to what this job actually looks like than isolated contract tasks.
A computer science degree covers the theory side well, but this role assumes someone has also spent time in Xcode long enough to know its quirks, from provisioning profile headaches to the way SwiftUI previews occasionally stop rendering for no obvious reason. That kind of practical fluency tends to separate candidates who list Swift on their resumes from those who can actually debug a stubborn build issue under a release deadline.
Core Skills
Fluency in Swift and the iOS SDK is the foundation on which everything else builds.
- Swift and the iOS SDK
- Xcode
- UIKit and SwiftUI
- REST API integration
- App Store submission and deployment
- Git for version control
Nice-to-have skills that would strengthen an application, though they are not required: familiarity with Combine for reactive data flow, experience with CI/CD tools such as Fastlane, and exposure to TestFlight beta distribution. None of these are dealbreakers on their own, but a candidate who already has one or two tends to need less onboarding time on the release pipeline specifically.
Working Remotely on This Team
The role reports into a distributed engineering team, so async communication and clear written updates carry real weight here. Some weeks are quiet feature-development stretches, and others involve heavier debugging when a release surfaces edge cases that didn't show up in testing. Naukri Mitra works with employers who are upfront about this pattern rather than letting new hires discover it after the offer is signed. Anyone considering a move into remote iOS development should expect the on-call rotation for post-release bugs to be part of the job, not an exception.
Given that the role is fully remote and open worldwide, most coordination with product and design happens through written specs, recorded walkthroughs, and scheduled overlap hours rather than constant real-time meetings. Engineers who prefer working independently for long stretches, then syncing at set points, tend to settle into this setup faster than engineers who need constant live back-and-forth to stay oriented.
Pay and Benefits
The role pays $118,000 a year, which sits toward the higher end for iOS developer remote salary ranges at the two-year experience mark, reflecting the App Store portfolio requirement built into the qualifications above.
- Health insurance coverage
- Paid time off
- 401(k) matching
- Remote-work flexibility, with no fixed office location required
- A quarterly bonus based on how well you and the team hit your targets that period
Payout amounts aren't fixed at hire. They move with results each quarter, so a strong stretch for the team shows up in the following bonus rather than being smoothed out over the year.
Path Into This Kind of Role
Engineers building toward a remote iOS developer career usually get here the same way: a handful of shipped App Store apps, some contract or agency work to round out the two years, and a codebase or two they can walk a hiring manager through in detail. That's effectively what this posting is screening for, more than any single certification or bootcamp name on a resume.
Because the position is listed as open to iOS developer jobs worldwide, location isn't a filter here the way it would be for an office-based role. What does matter is enough overlap with a US working day to join a handful of scheduled meetings each week and respond to messages within a reasonable window, rather than a full match of time zones.
Applying
Submit a resume along with links to any live App Store apps you've worked on, and note which parts of each app were your own work versus a team effort. Applications are reviewed on a rolling basis, and shortlisted candidates can expect a technical screen focused on Swift fundamentals and a walkthrough of a past project before any offer discussion begins.