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Part Time Remote 3D Designer

📍 Anywhere 🏷️ Design 💰 $37,500 / year

Part-Time Remote 3D Designer

A part-time, remote 3D Designer role is now open, paying up to $37,500 per year on a prorated part-time schedule, with candidates considered from any location.

Skills and background

  • Blender
  • Maya
  • 3ds Max
  • Texturing
  • Rendering
  • Modeling
  • Animation basics
  • General creative software proficiency
A bachelor's degree in 3D design, animation, or a closely related field is the minimum requirement, paired with 2 years of relevant experience. What tends to carry the most weight, though, is the portfolio. Reviewers want to see finished models and renders, ideally with a couple of pieces that show a project from rough block-out through final lighting pass, since that progression says more about someone's actual process than a list of software names. No single tool matters more than another on this list. Someone who's spent most of their career in Blender but can pick up Maya or 3ds Max quickly is just as competitive as someone with equal time in all three. Familiarity with a game engine such as Unreal or Unity is a genuine plus here, since a fair amount of asset work in this space eventually gets imported into one of them.

What the work looks like

The role centers on building three-dimensional models and assets for games, products, or media, then applying texturing and lighting to get them ready for whatever pipeline they're headed into. Designs go through revision rounds based on creative direction from art leads or clients, and a single asset might come back for adjustments more than once before it's approved. Naukri Mitra is handling recruitment for this position, and part-time here genuinely means part-time hours, not a full workload compressed into fewer paid ones. Because the schedule is part-time, most people in this kind of seat end up juggling it alongside other freelance or project-based work, and the source data for similar roles bears that out. That's not a downside built into the listing; it's simply how the hours tend to work for someone at this experience level looking for remote part-time 3D designer jobs rather than a single full-time seat.

Benefits

  • Prorated paid time off based on scheduled hours
  • Fully remote, flexible scheduling that can work around other freelance commitments
  • Regular opportunities to pick up additional project-based or freelance assignments through the same employer
None of these are framed as a substitute for full-time benefits, and applicants weighing this against a full-time offer elsewhere should factor that in directly rather than assuming equivalence.

A realistic picture of the pace

Asset requests don't arrive on a fixed schedule. Some weeks bring a steady trickle of small texturing fixes; other weeks a single larger asset eats most of the allotted hours on its own. Anyone coming from a studio job with a predictable sprint cadence should expect something looser here, closer to how most 3d designer remote salary and scheduling arrangements actually work at the part-time, project-driven end of the field. Feedback loops move fast in this kind of setup. A model sent for review in the morning might come back with requested changes by the afternoon, and turning those around within the same day is often expected rather than treated as urgent. People who prefer longer, uninterrupted stretches on a single asset without frequent check-ins may find the rhythm here a poor fit.

Applying

Send a portfolio link that shows at least two or three completed 3D pieces, along with any relevant render breakdowns or wireframe views, if available. Mention specific software versions used day-to-day, since some pipelines are picky about compatibility between Blender releases or plugin sets. Availability by week should be noted clearly in the application, given the part-time and somewhat irregular nature of the workload.
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