Game Developer
Full-time, remote, open to candidates anywhere, paying up to $95,000 a year. This role sits inside the actual build process, writing the systems that make a game playable rather than just planning how it should work.
What the job covers
- Design and implement gameplay systems and mechanics, from combat logic to inventory management, depending on the project
- Optimize performance across the platforms the game ships on, since a frame rate that holds steady on one device can drop hard on another
- Work directly with designers and artists to turn early concepts into something players can actually interact with
Release weeks run longer than the rest of the schedule. That's standard across game development, not something specific to this studio, and the team plans around it rather than pretending it away.
What you'll need
The baseline education requirement is a four-year degree, ideally with coursework leaning toward programming or interactive media rather than a purely artistic track. Candidates also need 24 months of experience and a portfolio showing shipped titles or serious prototypes, not just class assignments. Proficiency in a major game engine is expected when walking in the door.
- Unity or Unreal Engine
- C# or C++, depending on the engine
- Game physics and 3D math, applied rather than theoretical
- Version control for coordinating changes across a team
- Debugging skills sharp enough to track down issues that only show up on specific hardware
A plus, not a requirement
- A shipped title on Steam or a console platform
- Experience with multiplayer netcode
- Shader or graphics programming beyond the basics
How things run
Naukri Mitra handles the first screening call for this opening before candidates move on to a technical interview that includes a short design or coding exercise. Most work happens asynchronously through commits and design docs, with sync meetings reserved for decisions that genuinely need a live conversation rather than a status update. On a recent project, a physics bug appeared only when two specific enemy types collided at a particular frame rate, and it took three developers, comparing notes across time zones, to reproduce it before anyone could fix it. That kind of collaborative debugging is a normal part of the work here, not an exception.
Pay and benefits
Base pay reaches $95,000 annually, which aligns well with game developer remote salary figures at this experience level.
- Health coverage
- Paid time off
- Remote-work flexibility, with no required office location
Applying
Submit a resume along with a link to your portfolio or a build of something you've shipped or prototyped. If you have footage or a playable demo, include it. First-round conversations are usually scheduled within two weeks of applying.